Thursday, June 5, 2014

One Day Build - HKS Headers

This was from an older modelling challenge on the Polycount forums. I made this in 7 hours, with another hour-ish for rendering.

Sunday, May 25, 2014

Combat Tactics School Crest - 3D Printer Work

A recently completed project from work.  This was modeled in 3DS max, textured in Photoshop, and printed on a 3D Systems Projet printer.  It's dimensions are 6 inches tall and 1/2 inch thick.

I was really proud of the gems on the crown.  They came out a lot smaller than I expected, so I saved a little piece of the texture sheet for my portfolio.

Saturday, March 15, 2014

Team Falcon Punch - Extra Life Charity

Some co-workers and I did a gaming marathon for charity, and I did a bit of design work so we could spread the word.  We raised a total of $1,126.  Our team page is right here:

Monday, January 27, 2014

Global Game Jam - "Inhabitant"

I participated in this year's Global Game Jam as an artist.  My group produced this game, Inhabitant, which is a space flight simulator about a ship-hopping parasite.  Depending on the host ship, you'll have different objectives.

This game was made in 48 hours by a team of five.  Team Page  Play the Game

Monday, July 1, 2013

Generalist Reel

0:00 "Cheryl"
Design, model, rig, texture, animation, rendering.
-Maya, Photoshop and After Effects.

0:28 "V-22 Osprey"
Model, rig, texture, animation, rendering.
-Maya and Photoshop.

0:50 "Living Room"
Model, textures, rendering. Prop rig for the Xbox.
-Maya, Photoshop, and After Effects.

1:04 "Tights and Fights" Ep. 142
Got a basic model of the room from Turbosquid, fixed it up to fit the scene, added materials, rendered in layers. Made the news graphics. Comped the graphics and room together with footage of the robot. I also worked on Ep. 182, building and rendering a background to be comped into another scene.
-Maya, Photoshop, and After Effects.

1:10 Weight Lift
Animation. "Goon" rig by Sean Burgoon

1:22 Lip Sync
Animation, lighting, compositing. Also using the "Goon" rig. Audio from "The Dark Knight". Maya and After Effects.

1:31 "Dorian"
Design, model, rig, texture, animation, rendering.
-Maya, photoshop, Zbrush, and After Effects.

Sunday, June 30, 2013

Specialist Reel - Rigging

0:00 "Cheryl" Robot Rig
Global scale, rotate, and translate on the Main control.
Lattice rig on the neck pipes, with posing controls.
Digigrade leg with blended IK, FK, and attribute driven controls.

0:18 "V-22 Osprey" Vehicle Rig
Global scale, rotate, and translate. Nested Main controls.
Controls for all flaps, the tiltrotor, and the landing gear.
Auto rotate attribute for the propellors

0:29 "Bouncing Ball"
Volumetric stretch and squash.
Geometry and deformer can be rotated independently.

0:35 "Dorian" Character Rig
Global scale, rotate, and translate. Nested Main controls.
Foot posing controls.
Rotational pole vector.
Coat Flap controls, using expressions.
IK/FK switching arms, with forearm twist.
Helper-joints in the shoulders and elbows, for better deformation.
Twisting forearm.
Hand and finger control attributes.