Tuesday, March 26, 2013

Generalist Reel - March 2013

0:00 "Cheryl"
Design, model, rig, texture, animation, rendering.
-Maya, Photoshop and After Effects.

0:28 "V-22 Osprey"
Model, rig, texture, animation, rendering.
-Maya and Photoshop.

0:50 "Living Room"
Model, textures, rendering. Prop rig for the Xbox.
-Maya, Photoshop, and After Effects.

1:04 "Tights and Fights" Ep. 142
Got a basic model of the room from Turbosquid, fixed it up to fit the scene, added materials, rendered in layers. Made the news graphics. Comped the graphics and room together with footage of the robot. I also worked on Ep. 182, building and rendering a background to be comped into another scene.
-Maya, Photoshop, and After Effects.

1:10 Weight Lift
Animation. "Goon" rig by Sean Burgoon

1:22 Lip Sync
Animation, lighting, compositing. Also using the "Goon" rig. Audio from "The Dark Knight". Maya and After Effects.

1:31 "Dorian"
Design, model, rig, texture, animation, rendering.
-Maya, photoshop, Zbrush, and After Effects.

Specialist Reel - Rigging

0:00 "Cheryl" Robot Rig
Global scale, rotate, and translate on the Main control.
Lattice rig on the neck pipes, with posing controls.
Digigrade leg with blended IK, FK, and attribute driven controls.

0:18 "V-22 Osprey" Vehicle Rig
Global scale, rotate, and translate. Nested Main controls.
Controls for all flaps, the tiltrotor, and the landing gear.
Auto rotate attribute for the propellors

0:29 "Bouncing Ball"
Volumetric stretch and squash.
Geometry and deformer can be rotated independently.

0:35 "Dorian" Character Rig
Global scale, rotate, and translate. Nested Main controls.
Foot posing controls.
Rotational pole vector.
Coat Flap controls, using expressions.
IK/FK switching arms, with forearm twist.
Helper-joints in the shoulders and elbows, for better deformation.
Twisting forearm.
Hand and finger control attributes.

Tuesday, March 5, 2013

Dorian's Textures

Worked all day to finish painting textures for my latest character.  They turned out pretty well, I think.  Took a few quick renders to show it off.

Wednesday, February 20, 2013

First try at Low Poly Modelling

About four hours work.  UV mapped it too, so I'll probably texture it. Maybe give Steam Workshop a try.

Tuesday, January 1, 2013

December 2012 Demo Reel

0:00 - 0:25 Robot Character "Cheryl" with rig and textures
0:25 - 0:39 V-22 Osprey Model
0:39 - 0:44 Zbrush sculpt "Monster Tree"
0:45 - 0:55 Kitchen Environment
0:55 - 1:00 Living Room Environment
1:00 - 1:05 Tights and Fights Ep. 145 "Sucker's Evil Robot Army Broadcasting Corporation"
1:05 - 1:11 Tights and Fights Ep. 181 "Cloning Facility"
1:12 - 1:19 Still Life Models
1:19 - 1:31 Animation: Weight Lift
1:31 - 1:37 Animation: Walk and Sit
1:37 - 1:40 Animation: Throw
1:40 - 1:50 Character "Dorian" with sculpted normal maps

Saturday, November 17, 2012

More work on "Tights and Fights"

 I love this series. This time I was responsible for the cloning facility you see at the end.